![]() Secondly, the second proficiency point in any weapon style is significantly more powerful than the first like the vanilla game almost all classes can place at least one pip in any weapon style, while two proficiency points is generally reserved for the Warrior classes, with certain exceptions (detailed later). The changes are as follows, firstly all weapon styles require only two proficiency points to be considered full, including two weapon style. ![]() The first component, (3.5 Edition) Weapon Style Rebalance, is the core of the mod, which changes the weapon styles file and resets the test descriptions-I’ll mention this mod is fully compatible with BGEE, BG2EE, and IWDEE. The mod is divided into 5 optional Components, which are as follows: Whereas the previous mods dealt with thac0 and Hit Dice, this mod rebalances the four “Weapon Style” proficiencies to make them conform more closely to how they function in 3.5 and Pathfinder, and moreover, to correct the rather large imbalance between Weapon Styles in BG2, in which investing 2 pips in any other Style than “2 Weapon” was rather useless and situational at best, and Dual Wielding was almost always the optimal build for a Warrior. Like the rest of the mods in this collection, the purpose of this mod is to bring several balance features and rules introduced by 3 rd edition D&D and Pathfinder into the Infinity Engine with minimally invasive tweaks, rather than a complete engine or rule overhaul, to preserve mod compatibility. This mod is the latest part of my 3.5 Edition/ Pathfinder style Tweaks Collection, which eventually will be combined into a single installer, once this last part has been play tested to my satisfaction. File Name: (3.5 Edition) Weapon Style Rebalance
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