Despite missing a second control stick for camera control, all essential buttons are here, so quick matches can easily be thrown down when a couple of pals have got a few moments to spare. Perfect for tabletop multiplayer, single Joy-Con work well for Rocket League, although the design can sometimes mean a tendency to go for the A button to accelerate as in Mario Kart through habit, instead of using the shoulder buttons. As a related downside, it being impossible to invite and create a party between different platform friends is unfortunate, but is likely to be quite tough to implement, which is understandable. Remember that cross-play matchmaking can also be turned off in an attempt to match only with Switch users, too. The divisions in ranked do try to pit you with like-levelled players over time, and right now at least, there are more new users in the same position having picked up the Switch version. It can be easy to get annoyed and give up when being matched with flying pros online, but stick with it and try to find groups of players of your skill level if you cannot make that jump to the next level. With these schemes, great effort has gone into helping struggling players, with plenty of drills that look to develop shooting, defending, goalkeeping, and tricky air play. Whilst it can be very difficult to learn to "fly" and develop a decent aerial game, there are specialised player-created training regimes (on top of the drills already built in) that really help to get certain parts of your game tuned up in an attempt to compete with the big players. The downside right now is that there is very much a chance of being matched against some expert players on other platforms as you look to find your suitable ranking division, which moves you up and down based on results.Īlthough natural to get to grips with, the extremely high skill ceiling means there is constant room to get better. Given the cross-play between Switch, Xbox One and PC players that is available, you can be sure that there are always going to be people online to play with and against. For local multiplayer, the ability to really twist things up keeps the game from growing too stale, and gives less experienced players more of a chance.Īside from a single-player season with difficulty settings, the core of Rocket League is still in the online play, featuring ranked and unranked matches that range from 1V1 and up to 4V4. As in previous versions, mutators allow for huge customisation in matches, from altering the shape, size and weight of the ball to gravity and boost settings. Variations over the traditional soccer format exist, such as the slippery ice hockey or basketball hoops modes, and there is even a Mario Kart-esque style featuring power-ups for those who want to add a little more of a party theme to the goal scoring fun. Stripping the game back to simple arenas with no gimmicks, unlike the original PS3 title, makes way for a game anyone can pick up and play and know exactly what to do. Rocket League owes its mainstream appeal to how easy it is to get into. If it's a choice of accepting these graphical setbacks (with the game still looking great, just notably more dull) and maintaining 60fps versus the opposite, there is only one winner here. Handheld mode is where it might seem worse, but again, it's rarely a problem in terms of being able to see exactly what is going on. There are definitely some unfortunate moments on the visual spectrum, however, usually after resuming the game from a pause, or during the first seconds after joining a match, but it irons itself out shortly after. Some of the higher effects are absent, such as fine grass movement, which is highly noticeable on the title screen, and, yes, to be fair, the game can at times look jaggy when looking into the distant end of an arena, with blocky cars and footballs, but for the most part, this is perfectly viewable. It is remarkable just how great it feels, and, honestly, the visual downgrades aren't much to fuss over. If you are familiar with Rocket League already, it plays just as good here as anywhere else, and you will be up and running in no time, boosting, flipping and banging goals into the back of the net like you have before on other platforms. This was always a goal for Psyonix when co-operating with Panic Button to bring this massively popular sporting game to the Switch, and whilst there have been graphical cutbacks to guarantee this, the sacrifices are worth it. Absolutely crucial for Rocket League to function properly is to play at 60 frames per second.
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